Wonder Window
Wonder Window bridges the gap between digital learning and engaging in the outside world. Designed for family cars, Wonder Window utilises technologies such as heads-up display projection and electrochromic windows to create an educational, immersive experience for children in the back seat of the car.
Feb 7, 2025
CLIENT
JLR
CLIENT
JLR
CLIENT
JLR
Service
Experience Design
Service
Experience Design
Service
Experience Design



Project Details
Project Details
Project Details
Wonder Window was created during a design sprint. After the brief was set, I had a week to conduct research, ideate, prototype, and visualise my idea.

Wonder Window was created during a design sprint. After the brief was set, I had a week to conduct research, ideate, prototype, and visualise my idea.

Wonder Window was created during a design sprint. After the brief was set, I had a week to conduct research, ideate, prototype, and visualise my idea.

Reaching My Solution
Reaching My Solution
Reaching My Solution
During my initial research, I identified key pain points experienced during a family outing in a car.
These included:
Children can become car sick after looking at a screen for 10 minutes
Screen time overloads the sensory system, reduces attention span, and depletes mental reserves.
Parents driving can get distracted while trying to make sure their kids are entertained
To assess the value in my design, I benchmarked the features against competitors as well as different cars in the JLR family.
Experience Prototyping
Remove the child’s focus from a screen to other areas in the back of the car. Encourage children to look out the window and engage with the outside world rather than be content on a screen. Using HUD projection technology in conjunction with 2VD displays, the child can interact with an augmented world outside the window, while no blind spots are created for the driver. On long drives, children get tired, and it is often suggested to arrange long drives around nap times. For better sleep, there should be a reduction in screen time and a darkened area. To mimic desirable childhood experiences within the safety of the car, stars are projected on the ceiling reminiscent of camping and stargazing.






During my initial research, I identified key pain points experienced during a family outing in a car.
These included:
Children can become car sick after looking at a screen for 10 minutes
Screen time overloads the sensory system, reduces attention span, and depletes mental reserves.
Parents driving can get distracted while trying to make sure their kids are entertained
To assess the value in my design, I benchmarked the features against competitors as well as different cars in the JLR family.
Experience Prototyping
Remove the child’s focus from a screen to other areas in the back of the car. Encourage children to look out the window and engage with the outside world rather than be content on a screen. Using HUD projection technology in conjunction with 2VD displays, the child can interact with an augmented world outside the window, while no blind spots are created for the driver. On long drives, children get tired, and it is often suggested to arrange long drives around nap times. For better sleep, there should be a reduction in screen time and a darkened area. To mimic desirable childhood experiences within the safety of the car, stars are projected on the ceiling reminiscent of camping and stargazing.






During my initial research, I identified key pain points experienced during a family outing in a car.
These included:
Children can become car sick after looking at a screen for 10 minutes
Screen time overloads the sensory system, reduces attention span, and depletes mental reserves.
Parents driving can get distracted while trying to make sure their kids are entertained
To assess the value in my design, I benchmarked the features against competitors as well as different cars in the JLR family.
Experience Prototyping
Remove the child’s focus from a screen to other areas in the back of the car. Encourage children to look out the window and engage with the outside world rather than be content on a screen. Using HUD projection technology in conjunction with 2VD displays, the child can interact with an augmented world outside the window, while no blind spots are created for the driver. On long drives, children get tired, and it is often suggested to arrange long drives around nap times. For better sleep, there should be a reduction in screen time and a darkened area. To mimic desirable childhood experiences within the safety of the car, stars are projected on the ceiling reminiscent of camping and stargazing.






Reaching My Solution
Reaching My Solution
Reaching My Solution

In addition to the augmented projections, the user interface located on the back of the front seats will be utilised to set up engaging activities and create reasons to look out the window, for example, set challenges for a game of ‘Eye Spy’. The centre console in the front of the cabin has been extended past the current model screen size, enhancing the high-end, luxury feel of the car. To complement this, the display is fitted with 2VD technology to allow two users to view different information on the same screen. The driver can choose to have a reduced interface similar to those used in current models. Whereas the user in the passenger seat can choose to curate activities for those in the back, whilst also having control of the ‘Day’ and ‘Night mode’ features.
Following the same display style as seen on the rear passenger windows, the projection device will be located on either side of the skylight, creating a planetarium-inspired effect in the back of the car. To enhance the experience, the glass uses SPD technology to darken the windows, creating an immersive space.

Augmented Projection
Using heads-up display technology, commonly used to display information to the driver on the windscreen, information about the sights seen outside the window will be displayed to the passengers in the back seats.
The image is displayed on the window by the projection device located in the door panel below it. This takes advantage of the concave surface of the window to present a clear image from top to bottom.
From the rear of the cabin, information about the outside world will be displayed on the window, highlighting key areas of interest as they pass by. Points of interest can be selected through the user’s screen in front of them or by a passenger in the front seat if on ‘Child mode’.
Using additional information from the navigation feature in the car, a simplified version of the journey will be displayed at the bottom of the window. With the addition of breaks added by the driver the dreaded question of “Are we there yet?” can be avoided.


In addition to the augmented projections, the user interface located on the back of the front seats will be utilised to set up engaging activities and create reasons to look out the window, for example, set challenges for a game of ‘Eye Spy’. The centre console in the front of the cabin has been extended past the current model screen size, enhancing the high-end, luxury feel of the car. To complement this, the display is fitted with 2VD technology to allow two users to view different information on the same screen. The driver can choose to have a reduced interface similar to those used in current models. Whereas the user in the passenger seat can choose to curate activities for those in the back, whilst also having control of the ‘Day’ and ‘Night mode’ features.
Following the same display style as seen on the rear passenger windows, the projection device will be located on either side of the skylight, creating a planetarium-inspired effect in the back of the car. To enhance the experience, the glass uses SPD technology to darken the windows, creating an immersive space.

Augmented Projection
Using heads-up display technology, commonly used to display information to the driver on the windscreen, information about the sights seen outside the window will be displayed to the passengers in the back seats.
The image is displayed on the window by the projection device located in the door panel below it. This takes advantage of the concave surface of the window to present a clear image from top to bottom.
From the rear of the cabin, information about the outside world will be displayed on the window, highlighting key areas of interest as they pass by. Points of interest can be selected through the user’s screen in front of them or by a passenger in the front seat if on ‘Child mode’.
Using additional information from the navigation feature in the car, a simplified version of the journey will be displayed at the bottom of the window. With the addition of breaks added by the driver the dreaded question of “Are we there yet?” can be avoided.


In addition to the augmented projections, the user interface located on the back of the front seats will be utilised to set up engaging activities and create reasons to look out the window, for example, set challenges for a game of ‘Eye Spy’. The centre console in the front of the cabin has been extended past the current model screen size, enhancing the high-end, luxury feel of the car. To complement this, the display is fitted with 2VD technology to allow two users to view different information on the same screen. The driver can choose to have a reduced interface similar to those used in current models. Whereas the user in the passenger seat can choose to curate activities for those in the back, whilst also having control of the ‘Day’ and ‘Night mode’ features.
Following the same display style as seen on the rear passenger windows, the projection device will be located on either side of the skylight, creating a planetarium-inspired effect in the back of the car. To enhance the experience, the glass uses SPD technology to darken the windows, creating an immersive space.

Augmented Projection
Using heads-up display technology, commonly used to display information to the driver on the windscreen, information about the sights seen outside the window will be displayed to the passengers in the back seats.
The image is displayed on the window by the projection device located in the door panel below it. This takes advantage of the concave surface of the window to present a clear image from top to bottom.
From the rear of the cabin, information about the outside world will be displayed on the window, highlighting key areas of interest as they pass by. Points of interest can be selected through the user’s screen in front of them or by a passenger in the front seat if on ‘Child mode’.
Using additional information from the navigation feature in the car, a simplified version of the journey will be displayed at the bottom of the window. With the addition of breaks added by the driver the dreaded question of “Are we there yet?” can be avoided.

Reaching My Solution
Reaching My Solution
Reaching My Solution


